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surely the best thing to do would've been to apply durability to structures you place, so raiders would spawn outside, and try break down your walls or doors to get in. And even with walling off the spawn, they can still spawn outside on multiple occasions for various reasons. This mod will introduce new quests, obviously, plus brand new locations. Placing concrete blocks will just cause them to spawn on top of them, or outside of them. The Outcasts and Remnants mod is a massive, full-DLC-sized quest that can add around 20 hours of gameplay to Fallout 4. Just find the spawn, place walls around it, and turrets up top.
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And they saw that putting the spawn points in multiple locations would make for the best variety while still allowing a challenge, while also preventing players from just walling off the spawn and placing turrets around it.Īlthough, that is still the ideal strategy. That would explain the spawning points, the pathfinding of the settlers and all those other things you notice directly when you are familiar with this feature of the game. Originally posted by MaxDoomSWE:I dont think game testers (if they have any) at Bethesda has ever tested to build settlements to see how they work.
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